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Muhammad Zarif

Aspiring Game Developer |

Game Design student at UPSI with an interest in stylized level design and in-game economy systems. Experienced with player-driven markets through years of hands-on engagement in online games, and passionate about efficient creative workflows.

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Experience

Sultan Idris Education University (UPSI)

Diploma in Game Design & Development

2024 — Present
  • Focusing on level design and technical implementation in Unity, emphasizing stylized visuals and clear player navigation.
  • Learning foundational programming concepts in C++ and Python to support gameplay logic and simple camera systems.
  • Using Blender to model and prototype basic 3D assets for environments and level layouts.
  • Designing UI and visual assets with Adobe Photoshop and Illustrator for course-based projects.

Player-Driven Game Economies

Market & Systems Experience (Growtopia & Graal Era)

2020 — Present
  • Accumulated over five years of experience engaging with player-driven economies in online games.
  • Reached a peak net worth of 600+ BGLs in Growtopia (2022) through item trading, market timing, and supply management.
  • Developed practical insight into player behavior, inflation, scarcity, and reward-based progression systems.

Technical & Creative Workflow

Digital Tools & Asset Production

2017 — Present
  • Comfortable using creative tools such as Adobe Fresco and Aseprite for rapid sketching and asset experimentation.
  • Built an efficient desktop workflow through years of daily use of creative and technical software.
  • Able to quickly adapt to new tools and pipelines with a focus on speed, organization, and iteration.

Skills & Expertise

Level Designing (Unity)

Creating immersive, vibrant environments with a focus on camera composition and player flow. Proficient in Unity's lighting and scene setup.

Level Designing (Unity)

System & Economy Design

Applying years of high-level Growtopia/Graal market experience to design balanced game economies and reward systems.

System & Economy Design

3D & 2D Asset Pipeline

Knowledge of Blender 3D modeling fundamentals combined with amateur-level use of Adobe Photoshop, Illustrator, and Aseprite for stylized art.

3D & 2D Asset Pipeline

About Me

I am a Game Design student who enjoys thinking about games as interconnected systems. My long-term involvement in player-driven economies such as Growtopia and Graal Era has shaped how I approach balance, progression, and player motivation. Currently studying at UPSI, I am developing my technical skills in Unity and Blender while focusing on stylized and cartoon-inspired visuals. I enjoy creating levels that feel intuitive, expressive, and visually clear for players. I am particularly interested in the space where art meets systems—using simple scripting, camera work, and layout design to support strong gameplay experiences. I value fast iteration, practical learning, and continuous improvement.

Muhammad Zarif